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Darkfall unholy wars return
Darkfall unholy wars return











I understand that you may be concerned about needing to grind to viability again. These are two completely different worlds, there is a different skill acquisition system, different skills, different stats, all the way down to the story-line everything makes them incompatible.Īssuming we forced things and made it possible, the DFUW characters would completely destroy the Darkfall Online characters, and I make this comparison to also give you a practical idea of the incompatibility. These are different games and the DFUW character system is incompatible with the old characters. Regarding the question of a “wipe”, I have to say that despite our best efforts, our old characters from Darkfall Online cannot be transferred to Darkfall Unholy Wars, and to explain further: I would like to address a couple of issues that have been on the community’s mind for a while now and I apologize that we haven’t done so already. Orginal posts from darkfall online forums (added few points from the comments) The armor system has been totally revamped. Revamped dungeons, traps, tierd system where you unlock new levels inside eventually leading to a boss Market trade hubs will be local only (you can see all items globally, but you'll need to go to the right one to pick up the items)

DARKFALL UNHOLY WARS RETURN FULL

Full world redesign NPC/Chaos Citys included (based off the shape Darkfall 1 map had) Citys/Hamlets/Villages redesigned, relocated and renamed. Market place trading hubs added to racial citys * More features that reduce downtime after death, including limbo system. * Features to make battle preparation easy and intuitive * Territory control by linking player villages and player Cities. Resource Monoliths, where people get rare materials for controlling an area This will make it so new players can quickly and easily develop their character in a certain spec and be just as effective as every veteran, while at the same time, veterans that put more time into developing their character can switch back and forth the specs if the chose to develop more than a single spec. This also means that you can still master/level everything in the game, but you can only use certain amount of abilities at any one time. It's important to note that you can switch between specs by talking to NPCs. There are many specs to chose from, including a "healer" spec for example. This is different then having Earth as your primary and water as secondary.įurthermore, opposite schools will lock one another, so if you pick Fire, you can not pick Water at the same time, or if you pick earth, you can not pick air at the same time. For example, you can choose to specialize in Water Magic as your primary and Earth magic as your secondary discipline. You will have to specialize in certain discipline, or disciplines.

darkfall unholy wars return

Specialization System - You can no longer be jack of all trades, master of everything. Different roles will provide different bonuses or penalties towards different armor types (heavy, medium, light). These "roles" will define what armor you will be allowed to wear. Role System - You can pick (and change whenever you want) a basic role for your character, for example, Warrior, Mage, Skirmisher. * Newbies start the game cut-off from the world during their tutorial while they familiarize themselves with the game. * New Crafting System (including recycling system) Plethora of new and revamped item skins If you like a little "hard" in your core PvP MMORPG game-play, give it a look. A complete wipe and fresh start of the current game server for the new game.

darkfall unholy wars return

For those of you like me that do not care for the shallow fluff that is MMORPG releases these days (Rift, SWTOR, GW2), a new version of Darkfall will be releasing.











Darkfall unholy wars return